![]() ![]() ![]() And there was also an eerie sense of prescience about the entire project. In the best tradition of science fiction, there was a message under the special effects. The reason for the film's initial limited appeal is simple: although Disney thought it was fashioning a disposable movie based on a current fad, the filmmakers had a more ambitious agenda. It gained a measure of success on home video, generating a cult following that expanded into the mainstream as the years passed. However, TRON, like fellow "disappointment" Blade Runner, has aged well. Its $33 million box office take was acceptable but hardly what was expected for a major summer release. In fact, TRON was deemed a failure and when sci-fi fans were asked to name their favorite movie of 1982, TRON came in a distant third, far behind E.T. The industry was a vastly different landscape from what it was to become, but the seeds of the future fields had been planted and were beginning to germinate.Īt its most basic, TRON was a clumsy attempt by Walt Disney Pictures to cash in on "the video game craze." The bean-counters reasoned that if only 10% of those who frequented arcades paid a few dollars to see a movie about their favorite pastime, TRON would be a hit. The undisputed home console champions were made by Atari - the venerable 2600 and the newly minted 5200. TRON was made at a time when the likes of "Pac Man" and "Donkey Kong" were kings at the arcade. '80s special effects aside (pioneering though they were), this movie is a tremendous predictor of things to come, not only in terms of virtual reality but with respect to the advancement and sophistication users have increasingly demanded from video games. To say that TRON was ahead of its time is to understate the matter. ![]()
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